Castillo Cero artwork

About Caburé Rey

The studio

We are Caburé Rey. We make games where strategy and story share the same path.

Building a world means giving you a reason to keep going.

It begins with a question: what can this game tell you through the things it lets you do? In Castillo Cero, rescuing someone also means recovering a craft, a voice and a possibility for the next battle.

We build from that connection between story and strategy. We want preparing an expedition, choosing a path or accepting a power to mean something within the world you are exploring.

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Discover the game

The concept, systems and development status of our first game.

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Read a guide

Guidance on combat, equipment and preparation between missions.

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Discover the story

The fall of Santa Aurelia and the search Adrien undertakes.

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